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利用canvas画几个好玩的星云物种

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利用canvas画几个好玩的星云物种。第一步定义一个canvas,第二步javascript执行!下面web建站小编给大家介绍一下代码!

1、定义一个canvas

<canvas id="C"></canvas>

2、javascript运行代码

window.onload = function () {
  let ctx = document.getElementById("C"),
    c = ctx.getContext("2d"),
    w,
    h;
  fitCanvas();
  
  let mouse = {x: w/2, y: h/4},
      last_mouse = {};
  
  function curcumicenter(A,B,C){
    let D = 2*(A.x*(B.y-C.y)+B.x*(C.y-A.y)+C.x*(A.y-B.y));
    let S = {
      x: (1/D)*((A.x*A.x+A.y*A.y)*(B.y-C.y)+(B.x*B.x+B.y*B.y)*(C.y-A.y)+(C.x*C.x+C.y*C.y)*(A.y-B.y)),
      y: (1/D)*((A.x*A.x+A.y*A.y)*(C.x-B.x)+(B.x*B.x+B.y*B.y)*(A.x-C.x)+(C.x*C.x+C.y*C.y)*(B.x-A.x))
    }
    return S;
  }
  function dist(A,B){
    return Math.sqrt(Math.pow(A.x-B.x,2)+Math.pow(A.y-B.y,2));
  }
  class point{
    constructor(x,y){
      this.x = x;
      this.y = y;
      this.shown = false;
    }
    update(x,y){
      this.x = x;
      this.y = y;
    }
    show(color,size){
      if(!this.shown){
        c.fillStyle=color;
        c.fillRect(this.x-size/2,this.y-size/2,size,size);
        this.shown = true;
      }
    }
    cleanup(){
      this.shown = false;
    }
  }
  class triangle{
    constructor(A,B,C){
      this.a = A;
      this.b = B;
      this.c = C;
      
      this.scc = curcumicenter(A,B,C);
      this.s = new point(this.scc.x,this.scc.y);
      
      this.x = dist(this.s,this.a);
      
      this.c1 = dist(this.a,this.b)/2;
      this.c2 = dist(this.b,this.c)/2;
      this.c3 = dist(this.c,this.a)/2;
      
      this.a2ab = Math.atan2(this.a.y-this.b.y,this.a.x-this.b.x);
      this.a2bc = Math.atan2(this.b.y-this.c.y,this.b.x-this.c.x);
      this.a2ca = Math.atan2(this.c.y-this.a.y,this.c.x-this.a.x);
      
      this.rab = Math.sqrt(this.x*this.x-this.c1*this.c1);
      this.rbc = Math.sqrt(this.x*this.x-this.c2*this.c2);
      this.rca = Math.sqrt(this.x*this.x-this.c3*this.c3);
      
      this.s1 = new point(
        this.s.x+(this.rab/2)*Math.cos(this.a2ab+Math.PI/2), 
        this.s.y+(this.rab/2)*Math.sin(this.a2ab+Math.PI/2) 
      );
      this.s2 = new point(
        this.s.x+(this.rbc/2)*Math.cos(this.a2bc+Math.PI/2), 
        this.s.y+(this.rbc/2)*Math.sin(this.a2bc+Math.PI/2)
      );
      this.s3 = new point(
        this.s.x+(this.rca/2)*Math.cos(this.a2ca+5*Math.PI/2), 
        this.s.y+(this.rca/2)*Math.sin(this.a2ca+5*Math.PI/2)
      );
    }
    move(m){
    this.c = m;
    this.scc = curcumicenter(this.a,this.b,this.c);
    this.s.update(this.scc.x,this.scc.y);
    
    this.x = dist(this.s,this.a);
    this.c1 = dist(this.a,this.b)/2;
    this.c2 = dist(this.b,this.c)/2;
    this.c3 = dist(this.c,this.a)/2;
    this.a2ab = Math.atan2(this.a.y-this.b.y,this.a.x-this.b.x);
    this.a2bc = Math.atan2(this.b.y-this.c.y,this.b.x-this.c.x);
    this.a2ca = Math.atan2(this.c.y-this.a.y,this.c.x-this.a.x);
    this.rab = Math.sqrt(this.x*this.x-this.c1*this.c1);
    this.rbc = Math.sqrt(this.x*this.x-this.c2*this.c2);
    this.rca = Math.sqrt(this.x*this.x-this.c3*this.c3);
    
    this.s1.update(
        this.s.x+(this.rab/2)*Math.cos(this.a2ab+Math.PI/2), 
        this.s.y+(this.rab/2)*Math.sin(this.a2ab+Math.PI/2) 
    );
    this.s2.update(
        this.s.x+(this.rbc/2)*Math.cos(this.a2bc+Math.PI/2), 
        this.s.y+(this.rbc/2)*Math.sin(this.a2bc+Math.PI/2)
    );
    this.s3.update(
        this.s.x+(this.rca/2)*Math.cos(this.a2ca+5*Math.PI/2), 
        this.s.y+(this.rca/2)*Math.sin(this.a2ca+5*Math.PI/2)
    );
  }
    iterate(it){
      this.it = it;
      // this.t1 = new triangle(this.a,this.b,this.s1,this.lw/2);
      // this.t2 = new triangle(this.a,this.s2,this.c,this.lw/2);
      // this.t3 = new triangle(this.b,this.c,this.s3,this.lw/2);
      
      this.t4 = new triangle(this.a,this.s1,this.s3,this.lw/2);
      this.t5 = new triangle(this.b,this.s2,this.s1,this.lw/2);
      this.t6 = new triangle(this.c,this.s3,this.s2,this.lw/2);
      
      // this.t7 = new triangle(this.s1,this.s2,this.s3,this.lw/2);
      
      if(it < 3){
        // this.t1.iterate(it+1);
        // this.t2.iterate(it+1);
        // this.t3.iterate(it+1);
      
        this.t4.iterate(it+1);
        this.t5.iterate(it+1);
        this.t6.iterate(it+1);
        
        // this.t7.iterate(it+1);
      }
      
      // this.t1.show();
      // this.t2.show();
      // this.t3.show();
      
      this.t4.show();
      this.t5.show();
      this.t6.show();
      
      // this.t7.show();
    }
    show(){
      // c.beginPath();
      // c.lineTo(this.a.x,this.a.y);
      // c.lineTo(this.b.x,this.b.y);
      // c.lineTo(this.c.x,this.c.y);
      // c.strokeStyle="white";
      // c.lineWidth=this.lw;
      // c.lineJoin="round";
      // c.closePath();
      // c.stroke();
      
      this.a.show("white",2);
      this.b.show("white",2);
      this.c.show("white",2);
      
      this.s.show("#00FFFF",1);
      this.s1.show("#00FFFF",1);
      this.s2.show("#00FFFF",1);
      this.s3.show("#00FFFF",1);
      
      this.a.cleanup();
      this.b.cleanup();
      this.c.cleanup();
      
      this.s.cleanup();
      this.s1.cleanup();
      this.s2.cleanup();
      this.s3.cleanup();
      
    }
  }
  
  //i,i+1,mouse
  
  let pts = [],
      mouse_pt = new point(mouse.x,mouse.y),
      tris = [],
      num = 20,
      r = h/3;
  
  for(let i = 0, len = num; i < len; i++){
    pts.push(new point(w/2+r*Math.cos(i*2*Math.PI/len),h/2+r*Math.sin(i*2*Math.PI/len)));
  }
  
  let A, B;
  
  for(let i = 0, len = num; i < len; i++){ A = i; B = i+1; if(B >= len){
      B = 0;
    }
    tris.push(new triangle(pts[A],pts[B],mouse_pt));
  }
  
  
  function draw() {
    mouse_pt.update(mouse.x,mouse.y);
    mouse_pt.show();
    // for(let i = 0, len = pts.length; i < len; i++){
    //   pts[i].show();
    // }
    
    for(let i = 0, len = tris.length; i < len; i++){
      tris[i].move(mouse_pt);
      tris[i].iterate(0);
      tris[i].show();
    }
  }
  
  ctx.addEventListener(
    "mousemove",
    function(e) {
      last_mouse.x = mouse.x;
      last_mouse.y = mouse.y;

      mouse.x = e.pageX - this.offsetLeft;
      mouse.y = e.pageY - this.offsetTop;
    },
    false
  );
  
  function fitCanvas() {
    w = ctx.width = window.innerWidth;
    h = ctx.height = window.innerHeight;
  }
  function loop() {
    fitCanvas();
    draw();
    window.requestAnimationFrame(loop);
  }
  window.requestAnimationFrame(loop);
};

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标签: canvas

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