web建站教程
  1. 首页
  2. vuejs
  3. js
  4. 好玩
  5. seo教程
  6. 前端知识
  7. 百度echarts
  8. 更多
    php入门
    nodejs
    mockjs
    reactjs
    mysql
    wordpress
    织梦cms
    帝国cms
    git教程
    IT知识
    模板大全
    休息站

程序员的浪漫,利用javascript向你女朋友表白

1476 ℃
           

你了解程序员的浪漫吗?如何利用javascript向你女朋友表白,下面web建站小编给大家简单介绍一下代码!

动态表白心动代码:

var canvas = document.getElementById("canvas")
var ctx = canvas.getContext("2d")

function onResize() {
  canvas.width = window.innerWidth;
  canvas.height = window.innerHeight;
}
window.onresize = onResize;

var settings = {
  particles: {
    length: 500, // 最大颗粒量
    duration: 2, // 粒子持续时间(秒)
    velocity: 100, // 粒子速度(像素/秒)
    effect: -0.75, // play with this for a nice effect
    size: 30, // 颗粒尺寸(像素)
  },
};
var time,
    particleRate = settings.particles.length / settings.particles.duration;
class bagainPoint {
  constructor(x, y) {
    this.x = (typeof x !== 'undefined') ? x : 0;
    this.y = (typeof y !== 'undefined') ? y : 0;
  }
  clone() {
      return new bagainPoint(this.x, this.y)
  }
  length(length) {
    if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
    this.normalize();
    this.x *= length;
    this.y *= length;
    return this
  }
  normalize() {
    var length = this.length();
    this.x /= length;
    this.y /= length;
    return this
  }
}
class Point {
  constructor() {
    this.x = new bagainPoint().x;
    this.y = new bagainPoint().y;
    this.velocitx = new bagainPoint().x;
    this.velocity = new bagainPoint().y;
    this.accelerationx = new bagainPoint().x;
    this.accelerationy = new bagainPoint().y;
    this.age = .1;
  }
  initialize(x, y, dx, dy) {
    this.x = x;
    this.y = y;
    this.velocitx = dx;
    this.velocity = dy;
    this.accelerationx = dx * settings.particles.effect;
    this.accelerationy = dy * settings.particles.effect;
    this.age = 0.1;
  }
  draw() {
    function ease(t) {
      return (--t) * t * t + 1;
    }
    var size = image.width * ease(this.age / settings.particles.duration);
    ctx.globalAlpha = 1 - this.age / settings.particles.duration;
    ctx.drawImage(image, this.x - size / 2, this.y - size / 2, size, size);
  }
  updata(deltaTime) {
    this.x += this.velocitx * deltaTime;
    this.y += this.velocity * deltaTime;
    this.velocitx += this.accelerationx * deltaTime;
    this.velocity += this.accelerationy * deltaTime;
    this.age += deltaTime;
  }
}
class PointPool {
  constructor(length) {
    this.particles = new Array(length);
    for (var i = 0; i < this.particles.length; i++) {
      this.particles[i] = new Point();
    }
    this.firstActive = 0
    this.firstFree = 0
    this.duration = settings.particles.duration;
  }
  add(x, y, dx, dy) {
    this.particles[this.firstFree].initialize(x, y, dx, dy);
    // handle circular queue
    this.firstFree++;
    if (this.firstFree == this.particles.length) this.firstFree = 0;
    if (this.firstActive == this.firstFree) this.firstActive++;
    if (this.firstActive == this.particles.length) this.firstActive = 0;
  }
  updata(deltaTime) {
    var i;
  
    if (this.firstActive < this.firstFree) {
      for (i = this.firstActive; i < this.firstFree; i++)
        this.particles[i].updata(deltaTime);
    }
    if (this.firstFree < this.firstActive) {
      for (i = this.firstActive; i < this.particles.length; i++)
        this.particles[i].updata(deltaTime);
      for (i = 0; i < this.firstFree; i++) this.particles[i].updata(deltaTime); } while (this.particles[this.firstActive].age >= this.duration && this.firstActive != this.firstFree) {
      this.firstActive++;
      if (this.firstActive == this.particles.length) this.firstActive = 0;
    }
  }
  draw(ctx, image) {
      if (this.firstActive < this.firstFree) {
        for (let i = this.firstActive; i < this.firstFree; i++)
              this.particles[i].draw(ctx, image);
      }
      if (this.firstFree < this.firstActive) {
        for (let i = this.firstActive; i < this.particles.length; i++)
          this.particles[i].draw(ctx, image);
        for (let i = 0; i < this.firstFree; i++)
          this.particles[i].draw(ctx, image);
      }
  }
}
// 星星运动轨迹
function length(dir, length) {
  let lx = ''
  let ly = JSON.parse(JSON.stringify(dir))
  lx = Math.sqrt(ly.x * ly.x + ly.y * ly.y);
  ly.x /= lx * length
  ly.y /= lx * length
  return ly;
}
//星星的XY轴关系
function pointOnHeart(t) {
  return new bagainPoint(
    160 * Math.pow(Math.sin(t), 3),
    130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
  );
}
// 先画一个小星星
var image = (function() {
  var canvas = document.createElement('canvas'),
    context = canvas.getContext('2d');
  canvas.width = settings.particles.size;
  canvas.height = settings.particles.size;
  // Helper函数来创建路径
  function to(t) {
    var point = pointOnHeart(t);
    point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
    point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
    return point;
  }
  // 创建路径
  context.beginPath();
  var t = -Math.PI;
  var point = to(t);
  context.moveTo(point.x, point.y);
  while (t < Math.PI) {
    t += 0.01; // baby steps!
    point = to(t);
    context.lineTo(point.x, point.y);
  }
  context.closePath();
  // 创建填充
  context.fillStyle = '#ea80b0';
  context.fill();
  // 创建图片
  var image = new Image();
  image.src = canvas.toDataURL();
  return image;
})()
var particles = new PointPool(settings.particles.length)

function render() {
  requestAnimationFrame(render);
  var newTime = new Date().getTime() / 1000,
    deltaTime = newTime - (time || newTime);
  time = newTime;
 
  ctx.clearRect(0, 0, canvas.width, canvas.height);
 
  var amount = particleRate * deltaTime;
  for (var i = 0; i < amount; i++) {
    var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
    var dir = pos.clone().length(settings.particles.velocity);
    particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
  }
  particles.updata(deltaTime);
  particles.draw();
}
window.onload = function() {
  onResize()
  render()
}

作为程序员,你比老舍笔下的骆驼祥子强吗?(我们对比一下)

three.js绘制的八大行星运动效果

3D粒子波浪动画效果three.js

程序员熬夜都要看完的7部TED封神演讲

废掉一个程序员最隐秘的方式

标签: 动画效果, 程序员

上面是“程序员的浪漫,利用javascript向你女朋友表白”的全面内容,想了解更多关于 js 内容,请继续关注web建站教程。

当前网址:https://ipkd.cn/webs_2813.html

声明:本站提供的所有资源部分来自互联网,如果有侵犯您的版权或其他权益,请发送到邮箱:admin@ipkd.cn,我们会在看到邮件的第一时间内为您处理!

当前位置: 网站首页 > js
本文共计4563个字,预计阅读时长31分钟
生活小工具,收录了80多款小工具
上一篇: 推荐一款由字制区设计团队的免费综艺字体——字制区喜脉体
下一篇: 推荐一款免费开源的跨平台MarkDown编辑器——Mark Text
x 打工人ai神器