你了解程序员的浪漫吗?如何利用javascript向你女朋友表白,下面web建站小编给大家简单介绍一下代码!
动态表白心动代码:
var canvas = document.getElementById("canvas") var ctx = canvas.getContext("2d") function onResize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; } window.onresize = onResize; var settings = { particles: { length: 500, // 最大颗粒量 duration: 2, // 粒子持续时间(秒) velocity: 100, // 粒子速度(像素/秒) effect: -0.75, // play with this for a nice effect size: 30, // 颗粒尺寸(像素) }, }; var time, particleRate = settings.particles.length / settings.particles.duration; class bagainPoint { constructor(x, y) { this.x = (typeof x !== 'undefined') ? x : 0; this.y = (typeof y !== 'undefined') ? y : 0; } clone() { return new bagainPoint(this.x, this.y) } length(length) { if (typeof length == 'undefined') return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this } normalize() { var length = this.length(); this.x /= length; this.y /= length; return this } } class Point { constructor() { this.x = new bagainPoint().x; this.y = new bagainPoint().y; this.velocitx = new bagainPoint().x; this.velocity = new bagainPoint().y; this.accelerationx = new bagainPoint().x; this.accelerationy = new bagainPoint().y; this.age = .1; } initialize(x, y, dx, dy) { this.x = x; this.y = y; this.velocitx = dx; this.velocity = dy; this.accelerationx = dx * settings.particles.effect; this.accelerationy = dy * settings.particles.effect; this.age = 0.1; } draw() { function ease(t) { return (--t) * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); ctx.globalAlpha = 1 - this.age / settings.particles.duration; ctx.drawImage(image, this.x - size / 2, this.y - size / 2, size, size); } updata(deltaTime) { this.x += this.velocitx * deltaTime; this.y += this.velocity * deltaTime; this.velocitx += this.accelerationx * deltaTime; this.velocity += this.accelerationy * deltaTime; this.age += deltaTime; } } class PointPool { constructor(length) { this.particles = new Array(length); for (var i = 0; i < this.particles.length; i++) { this.particles[i] = new Point(); } this.firstActive = 0 this.firstFree = 0 this.duration = settings.particles.duration; } add(x, y, dx, dy) { this.particles[this.firstFree].initialize(x, y, dx, dy); // handle circular queue this.firstFree++; if (this.firstFree == this.particles.length) this.firstFree = 0; if (this.firstActive == this.firstFree) this.firstActive++; if (this.firstActive == this.particles.length) this.firstActive = 0; } updata(deltaTime) { var i; if (this.firstActive < this.firstFree) { for (i = this.firstActive; i < this.firstFree; i++) this.particles[i].updata(deltaTime); } if (this.firstFree < this.firstActive) { for (i = this.firstActive; i < this.particles.length; i++) this.particles[i].updata(deltaTime); for (i = 0; i < this.firstFree; i++) this.particles[i].updata(deltaTime); } while (this.particles[this.firstActive].age >= this.duration && this.firstActive != this.firstFree) { this.firstActive++; if (this.firstActive == this.particles.length) this.firstActive = 0; } } draw(ctx, image) { if (this.firstActive < this.firstFree) { for (let i = this.firstActive; i < this.firstFree; i++) this.particles[i].draw(ctx, image); } if (this.firstFree < this.firstActive) { for (let i = this.firstActive; i < this.particles.length; i++) this.particles[i].draw(ctx, image); for (let i = 0; i < this.firstFree; i++) this.particles[i].draw(ctx, image); } } } // 星星运动轨迹 function length(dir, length) { let lx = '' let ly = JSON.parse(JSON.stringify(dir)) lx = Math.sqrt(ly.x * ly.x + ly.y * ly.y); ly.x /= lx * length ly.y /= lx * length return ly; } //星星的XY轴关系 function pointOnHeart(t) { return new bagainPoint( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // 先画一个小星星 var image = (function() { var canvas = document.createElement('canvas'), context = canvas.getContext('2d'); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // Helper函数来创建路径 function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350; point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350; return point; } // 创建路径 context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // 创建填充 context.fillStyle = '#ea80b0'; context.fill(); // 创建图片 var image = new Image(); image.src = canvas.toDataURL(); return image; })() var particles = new PointPool(settings.particles.length) function render() { requestAnimationFrame(render); var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; ctx.clearRect(0, 0, canvas.width, canvas.height); var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y); } particles.updata(deltaTime); particles.draw(); } window.onload = function() { onResize() render() }
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